[REFACTOR] Component.Tree, make performAction a local def

parent 37939c75
......@@ -16,7 +16,7 @@ import Prelude (identity)
import React (ReactElement)
import React.DOM (a, button, div, h5, i, input, li, span, text, ul)
import React.DOM.Props (Props, _type, className, href, onClick, onInput, placeholder, style, value)
import Thermite (PerformAction, Render, Spec, cotransform, modifyState, simpleSpec)
import Thermite (PerformAction, Render, Spec, modifyState, simpleSpec)
import Unsafe.Coerce (unsafeCoerce)
import Gargantext.Prelude
......@@ -48,33 +48,6 @@ initialState = NTree (LNode { id : 3
, renameNodeValue : ""
}) []
performAction :: PerformAction State {} Action
performAction (ToggleFolder i) _ _ =
void $ cotransform (\td -> toggleNode i td)
performAction ShowPopOver _ _ = void $
modifyState $ \(NTree (LNode lnode) ary) -> NTree (LNode $ lnode { popOver = true }) ary
performAction Submit _ s@(NTree (LNode {id, name, nodeType, open, popOver, renameNodeValue}) ary) = void $ do
s' <- lift $ renameNode id $ RenameValue { name : getRenameNodeValue s}
case s' of
Left err -> modifyState identity
Right d -> modifyState identity
performAction (RenameNode r) _ _ = void $
modifyState $ \(NTree (LNode lnode) ary) -> NTree (LNode $ lnode { renameNodeValue = r }) ary
-- performAction Initialize _ _ = void $ do
-- s <- lift $ loadDefaultNode
-- case s of
-- Left err -> modifyState identity
-- Right d -> modifyState (\state -> d)
toggleNode :: Int -> NTree LNode -> NTree LNode
toggleNode sid (NTree (LNode {id, name, nodeType, open, popOver, renameNodeValue}) ary) =
......@@ -148,6 +121,24 @@ nodeOptionsRename d activated = case activated of
treeview :: Spec State {} Action
treeview = simpleSpec performAction render
where
performAction :: PerformAction State {} Action
performAction (ToggleFolder i) _ _ =
void $ modifyState (\td -> toggleNode i td)
performAction ShowPopOver _ _ = void $
modifyState $ \(NTree (LNode lnode) ary) -> NTree (LNode $ lnode { popOver = true }) ary
performAction Submit _ s@(NTree (LNode {id, name, nodeType, open, popOver, renameNodeValue}) ary) = void $ do
s' <- lift $ renameNode id $ RenameValue { name : getRenameNodeValue s}
case s' of
Left err -> modifyState identity
Right d -> modifyState identity
performAction (RenameNode r) _ _ = void $
modifyState $ \(NTree (LNode lnode) ary) -> NTree (LNode $ lnode { renameNodeValue = r }) ary
-- performAction Initialize _ _ = void $ do
-- s <- lift $ loadDefaultNode
-- case s of
-- Left err -> modifyState identity
-- Right d -> modifyState (\state -> d)
render :: Render State {} Action
render dispatch _ state _ =
[ div [className "tree"]
......
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